Personalized Retro Game Engine
An AI-powered personalized retro gaming experience — each game is built around a real person, creating a uniquely memorable and shareable brand activation that no off-the-shelf product can replicate.
Conceived, designed, and led the full creative and technical pipeline for a personalized retro gaming experience built for brand engagement and entertainment activation.
Each game is built around a real person. Using Claude AI as the core intelligence layer combined with custom programming, the system generates a fully playable retro-style character modelled on the user or brand representative — creating a uniquely memorable and shareable experience that no off-the-shelf product can replicate.
I defined the entire game design framework from the ground up:
- Narrative flow — story structure and progression tied to the individual person's real background and personality
- Character generation logic — AI-driven rules for translating a real person into a distinct, playable retro character
- Level architecture — challenge design, pacing, and escalation that keeps each game feeling personal
- Interaction strategy — how the player engages with the character and story for maximum emotional resonance
- Visual asset production — pixel art style guide and asset pipeline for brand-consistent retro visuals
The pipeline is fully repeatable — it can be spun up and customized for any brand, campaign, or personality with minimal rework. This makes it a powerful tool for brand activations, VIP experiences, influencer campaigns, and internal events.
This project sits at the intersection of AI, game design, brand strategy, and creative technology — representing exactly the kind of work that goes beyond what a traditional designer delivers.
A live, repeatable creative system that produces a unique, personalized retro gaming experience for any individual or brand — deployed for brand activation within the Game Lounge portfolio.