Original IP & AI Game Design  ·  Jun 2026  ·  Personal Project

7 Rings 7 Kings: Aisle 7

A narrative-driven slot game where the spin button is the engine, not the point — six ring-bearers, a cursed convenience store, and a story that unlocks one boosted spin at a time.

7 Rings 7 Kings mode-select screen showing The Aisle, The Chronicles and Bonus Rounds
My Role
Creator, Designer & Builder
Context
Personal project · shown at Game Lounge's internal "AI Champions" showcase
Timeline
June 2026
Stack
Next.js, React, TypeScript, Phaser, Howler.js
Claude CodeOriginal IP Story Mode DesignSlot Math Simulation Character DesignNext.jsiGaming
Fake-money creative prototype — no deposits, withdrawals, wallets, or real-money systems. Demo coins only.
The Concept

Classic slots ask a lot of a player for very little back: pick a bet, spin, watch reels, repeat. It's a proven loop, but it gives a modern, game-native player nothing to hold onto between spins.

7 Rings 7 Kings keeps the reel-spin engine — because it works — and wraps a story around it. In Story Mode, a spin round is interrupted by a character offering a mini-game; the mini-game pays back into the slot as coins, free spins, or a multiplier; the boosted spin unlocks the next story beat. The slot stops being the destination and becomes the mechanism that keeps a small episodic story moving.

The universe behind it: six ring-bearers searching a cursed neon convenience store for a hidden seventh ring, held by Shrimpie — a tiny shrimp in a plastic seafood cup wearing a gold crown. Epic fantasy heroes, played completely straight, dropped into a 7-Eleven that does not deserve that seriousness.

Six Characters, Six Doors

Every character owns a ring, a colour, and a mini-game genre — so retention and replay value come from personality, not just from spinning again.

TALA · Wild Spark
Lane runner — collect & dodge
PIPPA · Signal
Scanner / precision targeting
PASCALE · Heartstorm
Fast-judgment reaction game
MARCUS · Velocity
Whack-style arcade smash
KAZ · Silent Strength
Stealth / timing path
JASON · Vision
Remote story-guide, never in-store

Every mini-game returns through the same reward contract into the slot — coins, free spins, or a multiplier — so five very different genres all funnel back into one consistent economy.

The Build

Underneath the story is a real slot engine: a 5×3 grid, 10 active paylines, explicit weighted reel strips, wild/scatter/jackpot logic, and a free-spin system — plus a standalone Node math simulator that runs sample sizes in the hundreds of thousands to sanity-check RTP, hit frequency, and volatility during development. It is not certified casino math, and the game says so everywhere; it exists to keep the design honest while iterating.

The whole thing shipped as a static Next.js export, which meant the deployment work here was as much about engineering discipline as design: the original asset set was over 300MB, dominated by a handful of high-bitrate videos and uncompressed PNGs the game didn't strictly need at that quality. Re-encoding the reachable video clips and converting the character, symbol, and background art to WebP brought the deployed build down to roughly 53MB — an ~85% reduction — with no visible quality loss.

Built With AI — Honestly

No single tool did this. It was a small pipeline, each tool doing one job:

  • ChatGPT / Gemini — concept development, system logic, prompt writing
  • Claude Code — the actual game build: the slot engine, the mini-games, the story-mode state machine
  • Adobe Firefly — visual exploration and character variants
  • Runway — motion and video experiments
  • ElevenLabs — voice and audio experimentation
  • Figma — UI flow and screen prototyping

AI didn't replace the creative direction here — six characters, a story structure, a tone, a slot economy that had to make sense together — it just meant a solo creator could get from concept to a playable, presentation-ready prototype in weeks instead of never.

Outcome

A fully playable Phase 1 prototype: the slot machine, a complete Story Mode loop from trailer through boosted spin, and five working character mini-games — built, tested, and shipped by one person using an AI-assisted pipeline they can name tool by tool.

6
Original characters
5
Playable mini-games
5×3 / 10
Reel grid / paylines
~85%
Payload cut for deploy
Gallery